Over the weekend, I was experimenting with a procedural skybox shader and I thought up of a great idea to use it.
The only way to do the shader justice would be if you were staring at it constantly (LOL), so the idea of looking at a bird from a bottom-up perspective popped into my head.
So, I whipped up a quick protoype using some older assets, where you control a bird and view it from a lower point of view.
Currently I don't have any plans of working further on it.