One weekend, I was experimenting with a procedural skybox shader and came up with an idea for how to use it.
The best way to do the shader justice was to have you staring at the sky the whole time, so I thought of looking at a bird from below.
I put together a quick prototype using some older assets, where you control a bird and view it from a low angle.
I also experimented with some low-res visual styles.
I don't currently have plans to keep working on it.




