About Me
I've been making games for over 10 years, mostly in Unity and sometimes in Unreal. I love graphics programming, and I write shaders for fun in my spare time.
Now: I'm directing and producing Farsight, the debut game from Studio Noori.
Before that: I was Lead Developer at Rayll Studios on Fears to Fathom, an episodic horror series with over 100M views across YouTube and TikTok and very positive ratings on Steam. I've also shipped games on PC, console, mobile, and Apple Arcade, including Super Leap Day.
Production: On Farsight I lead a remote team of seven. I run the roadmap, task tracking, deadlines and daily calls, coordinate hand-offs between art, UI and programming, and handle press, creator outreach and showcases myself. At Rayll Studios I ran sprint planning and daily stand-ups as lead developer, and led the PS5 and mobile ports of Fears to Fathom.
Awards:
- Shotgun Tact: won the WTF Game Jam 2024 (1,900+ participants, 340+ entries)
- Shotgun Tact: Student Game of the Year, IGDC 2024
- Fears to Fathom – Woodbury Getaway: Best Gameplay, IGDC 2024
- Fears to Fathom – Woodbury Getaway: runner-up, PC/Console Game of the Year, IGDC 2024
- Where Did My Hair Go?: nominated for Upcoming Game of the Year, IGDC 2024
Teaching: I'm a visiting faculty member for game programming at NID Bengaluru. I've also been a speaker and guest lecturer at IIT Hyderabad, Mahindra University, and NID.
Unity · C# · HLSL · Shader Graph · VFX Graph · Optimization · Tooling · Python · Blender