About Me

I’m a Unity/C# programmer and technical artist focused on gameplay systems, shaders, tools, and performance-sensitive game features.

I’ve worked on shipped PC, console, mobile, and Apple Arcade projects, including Fears to Fathom and Super Leap Day. I like building systems that feel good in play and tools that make production smoother.

Outside game development, I’m interested in natural language processing and machine learning.

Unity · C# · HLSL · Shader Graph · VFX Graph · Optimization · Tooling · Python · Blender