I’m a Unity/C# programmer and technical artist focused on gameplay systems, shaders, tools, and performance-sensitive game features.
I’m currently directing and leading development on Farsight, the debut game from Studio Noori. I’ve also worked on shipped PC, console, mobile, and Apple Arcade projects, including Fears to Fathom and Super Leap Day.
Outside game development, I’m interested in natural language processing and machine learning.
Unity · C# · HLSL · Shader Graph · VFX Graph · Optimization · Tooling · Python · Blender