I worked on porting Fears to Fathom - Norwood Hitchhike to mobile (iOS and Android). It was originally made for PC. So it required setting up the touch gestures and on-screen buttons.
Additionally, significant optimization was necessary, this involved reducing the polygon count of 3D assets, compressing textures, implementing object pooling, and optimizing scripts. I also set up the LOD's (Level of Detail), minimized draw calls by combining meshes and utilizing texture atlases, and used Addressables for more efficient asset management, among other things.
The game utilized expansive terrain for its scenes, making it a challenge to optimize its performance to achieve acceptable frame rates on lower-end Android devices.
It's available on iOS and Android -