Fears to Fathom - Ironbark Lookout

Year: 2023
Role: Lead Developer
Tech: Unity, C#, HLSL, Blender, Photoshop
Platforms: PC, PS5

What I did

I was lead developer on Fears to Fathom - Ironbark Lookout, the fourth game in the horror anthology series. I helped lead day-to-day production while also owning core gameplay implementation, UI interactions, AI systems, asset integration, effects, and shader work.

Highlights

  • Coordinated sprint planning and daily stand-ups for the development team.
  • Built gameplay and AI systems that supported the episode's pacing and horror beats.
  • Led the PlayStation 5 port after the PC launch.

Links

Fears to Fathom - Ironbark Lookout credits screenshot