What I did
I was lead developer on Fears to Fathom: Ironbark Lookout, the fourth game in the horror anthology series. I helped lead day-to-day production while also owning core gameplay implementation, UI interactions, AI systems, asset integration, effects, and shader work.
Highlights
- Coordinated sprint planning and daily stand-ups for the development team.
- Built gameplay and AI systems that supported the episode's pacing and horror beats.
- Led the PlayStation 5 port after the PC launch.



