Fears to Fathom - Ironbark Lookout

I worked as the Lead Developer, on Fears to Fathom - Ironbark Lookout, the 4th game of the horror series.

I was responsible for leading the team in the core development processes, including sprint planning and daily stand-up meetings.

I designed and implemented core gameplay mechanics, AI systems, UI and much more. It also involved working with artists to integrate assets and implement particle systems, shaders to put together the core experience.

It's available on Steam -

Steam

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