Year: 2023
Role: Lead Developer
Tech: Unity, C#, HLSL, Blender, Photoshop
Platforms: PC/PS5
I worked as the Lead Developer, on Fears to Fathom - Ironbark Lookout, the 4th game of the horror series.
I was responsible for leading the team in the core development processes, including sprint planning and daily stand-up meetings.
I developed core gameplay and AI systems, designed intuitive UI interactions, and collaborated with artists to seamlessly integrate assets, effects, and shaders, creating a cohesive and immersive experience.
It's available on Steam -
After the launch on PC, I also led the team to port the game to Playstation. Its available here -