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Game Boy Aesthetic

Year:
2020
Type:
Shader experiment
Tech:
Unity, HLSL

Inspired by the Game Boy Camera, I tried to recreate the Game Boy look. The scene renders at 160 × 144, the original Game Boy's resolution, and a custom shader restricts the output to a 4-color palette. The palette is defined by a tiny texture (4 px × 1 px), which can be swapped or modified at runtime.

The character asset is from BitGem.

Media