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Fears to Fathom: Home Alone

Year:
2024
Role:
Lead Developer, Mobile Port
Tech:
Unity, C#, HLSL, Blender, Photoshop
Platforms:
iOS, Android

What I did

I led the mobile port of Fears to Fathom: Home Alone, adapting the original PC game for touch controls and lower-powered mobile devices.

Highlights

  • Implemented touch gestures and on-screen controls for mobile play.
  • Reduced asset, texture, script, and draw-call cost for mobile performance.
  • Used LODs, mesh combining, texture atlases, object pooling, and Addressables to improve runtime behavior.
  • Owned the port end to end: scoped what had to change for mobile, planned the optimization work, and took the build through to store release.

The mobile release was available for several months on Android and iOS before being discontinued.

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