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Fears to Fathom: Home Alone

Year:
2024
Role:
Lead Developer, Mobile Port
Tech:
Unity, C#, HLSL, Blender, Photoshop
Platforms:
iOS, Android

What I did

I led the mobile port of Fears to Fathom: Home Alone, adapting the original PC game for touch controls and lower-powered mobile devices.

Highlights

  • Implemented touch gestures and on-screen controls for mobile play.
  • Reduced asset, texture, script, and draw-call cost for mobile performance.
  • Used LODs, mesh combining, texture atlases, object pooling, and Addressables to improve runtime behavior.

The mobile release was available for several months on Android and iOS before being discontinued.

Media