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Farsight

Release:
To be announced
Role:
Producer & Lead Developer
Genre:
Dreamcore psychological horror
Tech:
Unity, C#, HLSL
Platform:
PC (PS5 and Xbox planned)

What I did

I direct and lead development on Farsight, the debut game from Studio Noori. It is a dreamcore psychological horror game built around the one image everyone half-remembers from the eye exam: the little house on a hill you stare at through the autorefractor. A routine checkup pulls a twelve-year-old into it.

Direction & production

  • Lead a remote team of seven, running the roadmap, task tracking, deadlines, and daily calls.
  • Ran press and creator outreach across Western, Japanese, and Indian outlets.
  • Secured showcase slots at Summer Game Fest's India Games Showcase, the Horror Game Awards, Convergence, and Playtime Horror.
  • Coordinate hand-offs between art, UI, and programming.

Engineering

  • Lead engineering in Unity, C#, and HLSL, owning the gameplay code from prototype onward.
  • Built the core horror loop: a looping corridor driven by anomaly and stalker systems.
  • Built the player's tools, including the FUNTIME-GO camera, whose photos reveal what your eyes can't see.
  • Built the interactive set pieces and progression, from the clinic intake form to the checkpoint system.

Press & Momentum

I ran Farsight's marketing and press myself. So far:

Studio Background

Studio Noori is a small self-funded indie studio based in India. The team includes developers behind the Fears to Fathom series, the acclaimed PS1-style horror anthology. Farsight is the studio's debut original title, fully self-published with no publisher or external funding.

Coverage

Media