Unity shader graph experiments

I've always found shaders a bit complicated. In Unity, you write shader programs using the HLSL programming language. But this always seemed like a completely different world compared to everything else in Unity. I have learnt HLSL coding too but I wanted experiment with Unity's shader graph.

Here are some random ones I've implemented.


Sprite Dissolve

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The shader graph

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Water shader

Heres what it looks like

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The shader graph

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Procedural SkyBox Shader

It blends in two colors and adds in a given density of stars(using the Voronoi node).

See more gifs for this here.

Heres what it looks like.

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The shader graph

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Pixelate shader

Heres what it looks like

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The shader graph

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Teleport shader

Heres what it looks like

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The shader graph

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Color mask shader

Heres what it looks like

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The shader graph

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