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Unity Shader Graph experiments

Year:
2019
Type:
Shader experiments
Tech:
Unity Shader Graph

I've always found shaders a bit complicated. In Unity, you write shader programs in HLSL, which always felt like a completely different world from the rest of Unity. I've learned HLSL too, but I wanted to experiment with Unity's Shader Graph.

Here are a few I've made.

Sprite Dissolve

Water shader

Procedural skybox shader

It blends two colors and adds stars at a set density using the Voronoi node.

You can see it in action in Untitled Bird Game.

Pixelate shader

Teleport shader

Color mask shader