Unity shader graph experiments

I've always found shaders a bit complicated. In Unity, you write shader programs using the HLSL programming language. But this always seemed like a completely different world compared to everything else in Unity. I have learnt HLSL coding too but I wanted experiment with Unity's shader graph.

Here are some random ones I've implemented.


Sprite Dissolve

Unity shader graph experiments tutorial image - 1

The shader graph

Unity shader graph experiments tutorial image - 1 2

Water shader

Heres what it looks like

Unity shader graph experiments tutorial image - 2 1

The shader graph

Unity shader graph experiments tutorial image - 2 2

Procedural SkyBox Shader

It blends in two colors and adds in a given density of stars(using the Voronoi node).

See more gifs for this here.

Heres what it looks like.

Unity shader graph experiments tutorial image - skybox2

The shader graph

Unity shader graph experiments tutorial image - skybox

Pixelate shader

Heres what it looks like

Unity shader graph experiments tutorial image - 4 1

The shader graph

Unity shader graph experiments tutorial image - 4 2

Teleport shader

Heres what it looks like

Unity shader graph experiments tutorial image - 3 1

The shader graph

Unity shader graph experiments tutorial image - 3 2

Color mask shader

Heres what it looks like

Unity shader graph experiments tutorial image - 5

The shader graph

Unity shader graph experiments tutorial image - 5 2