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Fears to Fathom: Woodbury Getaway

LinksSteam
Year:
2024
Role:
Lead Developer
Tech:
Unity, C#, HLSL, Blender, Photoshop
Platforms:
PC

What I did

I was lead developer on Fears to Fathom: Woodbury Getaway, returning to the series after Ironbark Lookout. I helped guide development while implementing gameplay systems, interactions, shaders, and production features for the episode.

Highlights

  • Designed and implemented core gameplay mechanics for the fifth episode.
  • Built the fishing mechanic, including rope physics, under tight production deadlines.
  • Supported launch polish for a game that quickly reached large audiences on YouTube and Twitch.

Media