What I did
I was lead developer on Fears to Fathom: Woodbury Getaway, returning to the series after Ironbark Lookout. I helped guide development while implementing gameplay systems, interactions, shaders, and production features for the episode.
Highlights
- Designed and implemented core gameplay mechanics for the fifth episode.
- Built the fishing mechanic, including rope physics, under tight production deadlines.
- Supported launch polish for a game that quickly reached large audiences on YouTube and Twitch.



