Home

Super Leap Day

Year:
2021-2022
Role:
Unity Programmer
Tech:
Unity, C#, HLSL
Platforms:
iOS (Apple Arcade), Steam

What I did

I worked as a programmer at Nitrome on Super Leap Day, building gameplay features, UI screens, shaders, and post-launch updates for its original Apple Arcade release. After the game left Apple Arcade, Nitrome announced it for Steam and other platforms.

Highlights

  • Implemented gameplay features across levels, enemies, obstacles, and environments.
  • Worked on UI screens and interaction flows.
  • Created shader effects in HLSL for different visual moments.

Media