Year: 2021
Role: Programmer
Tech: Unity, C#, HLSL
Platforms: iOS (Apple Arcade)
I worked as a Programmer at Nitrome, on the Apple Arcade game Super Leap Day from April 2021 - November 2022.
I Was responsible for a wide range of things from implementing gameplay features to UI screens to working on shaders for different effects in HLSL. Worked on the subsequent updates - implementing level generation, environment, enemies, and obstacles.
Play it on Iphone or Ipad -