What I did
I worked as a programmer at Nitrome on Super Leap Day, building gameplay features, UI screens, shaders, and post-launch updates for its original Apple Arcade release. After the game left Apple Arcade, Nitrome announced it for Steam and other platforms.
Highlights
- Implemented gameplay features across levels, enemies, obstacles, and environments.
- Worked on UI screens and interaction flows.
- Created shader effects in HLSL for different visual moments.



